Game maker studio documentation pdf download
To ease you into things we have created a handy Quick Start Guide , and even if you are familiar with other game creation tools we recommend that you start there to get an overview of the way that GameMaker Studio 2 works. You'll find GameMaker Studio 2 to be easy and intuitive to use and that, whatever your skill level, you will soon be making those games you've always dreamed of. This section is the obligatory first stop for using GameMaker Studio 2 and getting to grips with how things work.
You'll find that GameMaker Studio 2 is intuitive and simple to use, and even if you've never used any tools like this before you shouldn't have any problems getting started and making games after reading through this section. Once you've got to grips with the basics you can then move on to the more in-depth look at the components of GameMaker Studio 2 in the Interface section below.
The GameMaker Studio 2 IDE integrated development environment has a number of advanced options that are of great importance if you wish to get the most out of the product. These options include source control integration, project configurations, advanced debugging and a number of extra tools for changing and manipulating the game assets please note that the availability of some of these advanced tools will depend on the version of GameMaker Studio 2 that you currently use.
Welcome to the GameMaker: Studio user manual! This document is divided into three parts with the aim of getting you introduced to the interface and basic workings of GameMaker: Studio before going on to more advanced usage and the functions available through GML the GameMaker Language. New users should definitely start at the beginning with the Using GameMaker: Studio section as it has all the information you need to get started as quickly as possible, however users of previous GameMaker versions can probably skip to the Advanced Use section to see what's new in this version.
Whatever your skill level, we hope that this manual helps you to realise the true power within GameMaker: Studio and make your gaming dreams become reality! NOTE: Due to the modular nature of GameMaker: Studio there are certain things that are not included in the manual, particularly those aspects of setting up and connecting the different devices that can be supported.
For up-to-date information and troubleshooting hints and tips, please see the YoYo Games Knowledge Base. This section describes the basic use of GameMaker: Studio , explaining the idea behind the program and describing how to add sprites, backgrounds and sounds. It also covers how to define objects with events and actions, and how to add them into the rooms that you design. Please note that the availability of certain tools and the number of certain resources that you can create may be restricted depending on the version of GameMaker: Studio that you use more information can be found here.
The following sections exist to help get you started:.
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