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Six months after YRP's reunion, Chuami and Kurgum , two members of the new Spira Council , ask Yuna to investigate strange phenomena occurring due to the Farplane's unstable state, soon discovering the return of an old enemy. Meanwhile, Chuami claims to link to one of the legendary guardians who saved Spira from Sin. The central theme of Final Fantasy X-2 is searching for the lost, as Kimahri's discovery prompts Yuna to set on a journey to find her lost love.
The theme of memories and how they affect people is also prominent. Yuna, Rikku, and Paine think about past events and find strength in them to keep going and look towards the future. As Shuyin's despair over the Machina War and his failure to save Lenne grew over a millennium and began acting on its own, he became a monster who wanted to destroy Spira.
By acting as Lenne's vessel, Yuna is able to express Lenne's memories and emotions, including the pain that results from war, and stop Spirans from repeating their past mistakes and help Shuyin find peace.
Another prominent theme is friendship. Paine joins the Gullwings and initially keeps to herself but learns to open up, despite Yuna and Rikku often annoying her. The party discovers Paine's past friendship with Nooj, Gippal, and Baralai, one of Paine's reasons for joining the Gullwings. Yuna's journey is that of self-discovery. No longer a summoner, Yuna isn't burdened by the profession's responsibilities and is free to embrace the life she once believed she'd have to sacrifice for Spira's sake.
Through her time under Rikku's influence, Yuna finds her place in the new Spira and finds a strong and confident woman inside herself. Additional themes are human conflict and change. Spira has changed since Sin's defeat and the arrival of the Eternal Calm.
A reformed Yevon fights with the recently formed Youth League over the control of Spira's future, while the Machine Faction tries to remain neutral by supplying machina to both sides. Now that Sin is gone, the people are free to have fun in life, no longer subject to Yevon's false teachings.
However, they have to deal with the repercussions of the actions taken to achieve that independence and the people whose lives were lost in the process and come to terms with the winds of change overtaking Spira and the consequences brought with progress. Final Fantasy X wasn't originally planned to have a sequel. After a strong fan reaction to the short story titled Eternal Calm included with Final Fantasy X International , the development team decided to continue the story.
The developers didn't want Final Fantasy X-2 to be a mere extension of the previous game. Even before the team had completed the sequel's story, they had worked on recreating Yuna's look and decided on a story to fit that style. One other discussed approach was depicting the story of Jecht and Auron 's generation. However, the idea was scrapped for being too traditional and because the team didn't want a game with no female playable characters.
Director Motomu Toriyama has commended that it's not uncommon for women to star as main characters in Hollywood movies. The team looked into films like Charlie's Angels and Tomb Raider for inspiration [8] , but the Hollywood stories were using "macho" women to fill the same type of roles usually played by men. With Final Fantasy X-2 , the team used ideas from movies as a starting point, but the goal was to base the story around cuter and more feminine characters.
The developers wanted a change from the previous game's theme. The Final Fantasy X theme was described as independence from the ties of law and customs. In contrast, Final Fantasy X-2 was about the changes caused by the chaos after gaining that independence.
In Final Fantasy X , each character had something important to face, but in Final Fantasy X-2 , the developers wanted to show their journey searching for their new self. To contrast with Final Fantasy X's at times sorrowful atmosphere, Final Fantasy X-2 was to have a "pop" and upbeat tone in the game's beginning.
Since the beginning, the team knew that Final Fantasy X-2 wasn't going to have summons and that they would need something to take their place. This dilemma spawned the idea for the spherechange system since it provides something that is appealing both visually and in terms of gameplay.
The production team was only a third the size of Final Fantasy X because it was already familiar with the previous installment's material and content. They could reuse content, allowing them to develop the game in one year, half the time it usually takes to produce a Final Fantasy title.
One challenge with the localization was getting the tone right, as explained by Brian Grey, who worked on the localization:. Between Yuna's wrist-flapping run, Brother's anime-esque antics, and in-game J-pop musical numbers, FFX-2 is probably the most non-Western looking Final Fantasy approach to date.
Everything, from the outfits the girls wear to the character animations to the downright bizarre subplots, is over the top in the Japanese version.
To keep things balanced, we decided to write equally unpredictable and lighthearted English dialogue. In the end, American gamers might scratch their heads and say, 'Is this for real? The game's music was composed by Noriko Matsueda and Takahito Eguchi , who had also created music for the obscure racing RPG Racing Lagoon in that was never localized and was developed under the former Squaresoft label.
The regular series composer Nobuo Uematsu didn't contribute a single track despite having composed most of the first game's soundtrack. The game's musical style differs from its predecessor's, including many lighthearted and upbeat tracks. Unlike " Suteki da ne ", the vocal theme of Final Fantasy X , " real Emotion " and " Words " received English versions for the global release.
As symbolized in Yuna's live performance in the opening, we wanted to incorporate a pop feeling even with the music this time, which is very different from the typical Final Fantasy world. Matsueda and Mr. Eguchi were a perfect fit to the changes we were trying to achieve so we asked those two to handle the music for FFX In fact, the drastic change in the music is one of the big differences that gave new direction for FFX I wanted Mr.
Uematsu to participate but due to other projects, we weren't able to have him on board for FFX While the dialogue is in English except for Last Mission , the subtitles and menus are in Japanese. International has general tweaks to the look, feel, speed, and dialogue.
It has two extra dresspheres , new Garment Grids, and the inclusion of a Creature Creator system similar to Final Fantasy X' s Monster Arena , where fiends can be captured, trained, and used in battle.
Notable new fiends include Almighty Shinra a demonic-energy infused Shinra and Major Numerus the final boss of Last Mission, a four-headed snake beast that rivals other Final Fantasy bosses for the spot of most difficult. Players can gain over additional party members through this system, with the majority having their own small storylines and endings some including familiar faces like Seymour and Jecht.
Last Mission is a storyline-based mission set three months following the defeat of Vegnagun where Yuna, Rikku, and Paine meet up for the first time since going their separate ways after their victory to explore the recently-discovered Iutycyr Tower. The tower has 80 levels with a boss battle on every 20th level. On every 10th level, the girls discuss the current events in their lives and Spira, adding post-game conclusions for many people the girls encountered three months prior.
These conversations are altered depending on how the player begins the mission. Selecting New Game at the start screen prompts the player to load a save game file from Final Fantasy X-2 normal or International, or begin without loading. When beginning from scratch, the dialogue is based on the normal ending of Final Fantasy X If the player loads a save game file with the happy or perfect ending, Yuna will talk about her new life with Tidus on Besaid Island on the 30th floor.
Not all songs added on later patches have been composed by Uematsu, being compositions or remixes by Masayoshi Soken , Naoshi Mizuta , Ryo Yamazaki and Tsuyoshi Sekito , with most "banner" pieces being composed by Soken. A Realm Reborn uses many new themes as well, most composed by Soken, who is now the main sound director for the game. She is the vocalist for the Distant Worlds concert CDs and has performed live in many of the concerts.
In the wake of the disastrous launch of the original version, and the backlash the game received from players, critics and investors [4] , Square Enix announced the development of a "2. A Realm Reborn would be the culmination of the cycle of updates to the game that began after the staff replacements earlier that year.
A Realm Reborn was pitched not as an expansion pack, but an entire reworking of the game, rebuilt from the ground up. The update requires an all new client, currently available for free download for all purchasers of 1.
It uses a different graphics engine, based on a branch of Square's Luminous technology and drastically redesigns the game world map for ease of use and play and boasts a different server structure which allows for more rapid player action; the new engine is also better optimized for both lower end PCs and the PlayStation 3. The main storyline is modified to fit in with the new Eorzea, but does hit a number of similar plot beats to the original storyline; the new story is set five years after the fall of Meteor and the end of Legacy.
During E3 , new information regarding the release for the PlayStation 3 version and the 2. It included concept art for Typhon , a series recurring enemy, Fenrir with a design similar to that of the one seen in Final Fantasy XI , new screenshots of male Miqo'te as a Paladin and another as a Dragoon, as well as many new weapons and equipment.
The first gameplay presentation was shown at Gamescom [5] , and the Final Fantasy 25th Anniversary event on September 1st featured a keynote with Naoki Yoshida.
On July 5, , Square Enix launched a new teaser site , which was constantly updated with information, including a blog with weekly updates concerning everything from teases to new content to the occasional bit of office shenanigans. The Alpha Test, conducted during the last several weeks of , was an encouraging success.
Many praised the Alpha for having far more content than was needed to conduct server stress tests. The Beta Test application site was open from early until late July of that year, and the A Realm Reborn beta commenced on February 25th, , with testing coming to a successful close on August 19th. Legacy members and players with a Final Fantasy XIII Members Registration Code were given priority for selection in Phase 1 of the Beta, but more testers were invited regularly; Phase 4 was an "open beta" in which virtually everyone who applied before the July cut-off was allowed in, and progress made carried forward into the release game.
This resulted in several problematic errors on the North American server cluster that caused some people to get locked out of the game, but these were largely caused by congestion as the beta shattered player-concurrency records, not just for Final Fantasy XIV but for any massively-multiplayer open beta, anywhere.
In July Square Enix's Final Fantasy XIV development team was recorded as saying the team has progressed their planning to about four years into the future. In July , ahead of the release of patch 5. In February , during the Endwalker showcase, Square Enix announced that a PlayStation 5 beta would coincide with patch 5. The PlayStation 5 version officially entered service on May 25, , coinciding with patch 5.
The main scenario saw the Scions investigate the ongoing summoning of primals by the beast tribes, with questions raised about their nature when the moogles summoned their ancient king Moggle Mog XII as a primal in Thornmarch. Several other new duties were introduced in side storylines. The Labyrinth of the Ancients was added as the first man raid of The Crystal Tower series where players get into one of three full party groups. Company housing , the duty roulette, the Wolves' Den , treasure hunts, and amalj'aa and sylph beastmen sidequests were all added to the game.
The Aesthetician, Jandelaine de Dzemael , allowed the players to change their hairstyle and hair color. Lightning and Snow 's hairstyles are also available for players who finished the quest Lightning Strikes. Released on March 27, The main scenario saw the Scions learn more about the nature of the Echo as they contended with the sahagin primal Leviathan on The Whorleater , while also dealing with a new crisis when refugees from the far eastern land of Doma seek asylum in Eorzea.
The patch also included new beastmen daily quests focusing on the sahagin and kobold tribes and the addition of the Glamour system, which allows players to change the appearance of their equipment. This update was released on July 8, Desynthesis was introduced, allowing players to break down equipment into components. The Hunt was introduced, and Hildibrand's investigations continued. This updated was released on October 28, Elsewhere, the Crystal Braves would unearth a spy in the Immortal Flames' midst.
The new Rogue class and its upgrade Ninja were introduced in 2. Allagan Tomestones of Poetics were implemented into the game for equipment exchange. Poetics would go on to be the longest tenured tomestones, replacing all future tomestones as they were discontinued. Before the Fall was split in three parts, with 2. The main scenario saw the Scions investigate The Keeper of the Lake in response to increasing Dravanian activity and face off against the Ascian Nabriales in The Chrysalis.
They would then assist in the defense of The Steps of Faith from the Dravanian Horde before attending a celebratory banquet in Ul'dah. The final chapter of the Crystal Tower story arc would see players confront the Cloud of Darkness in The World of Darkness , and Hildibrand's story would conclude with another duel against Gilgamesh in the Battle in the Big Keep.
Patch 2. Triple Triad and Chocobo Racing were introduced as features of the park. The final stage of the Zodiac Weapons were introduced. The first expansion pack was announced on October 18, It was released on June 23, , with early access for pre-orders opening on June Two new major plotlines were introduced in the expansion: The Dragonsong War, the tale of the year conflict between the Dravanian Horde and Ishgard, and the tale of "Thordan and his Knights Twelve" against the Horde.
The city of Ishgard opened its gates to outsiders for the first time, granting access to the wilderness of Coerthas and the Dravanian lands. New sky zones were introduced, along with flying mounts and player airships. The level cap was increased to Three new jobs were introduced: Dark Knight , Machinist , and Astrologian.
New beast tribes were introduced in the Vanu Vanu and Gnath , as well as their primals Bismarck and Ravana. The citadel Alexander provides the setting for the new top-tier raid in the game, while The Shadow of Mhach alliance raid series loomed in the Sea of Clouds.
The Au Ra , a race of draconic humanoids, were introduced as playable characters. As of August 11, , the Heavensward expansion is included with the Starter Edition of the game. The second expansion pack was announced on October 14, It was released on June 20, , with early access for pre-orders opening on June The plot centers around efforts to liberate Ala Mhigo and Doma after two decades of subjugation under the Garlean Empire.
Adventurers may now cross into the imperial territory of Gyr Abania as well as visit the Far Eastern shores of Othard, along with the exotic port city of Kugane. Six new outdoor zones were added, and the ability to dive underwater was added for further exploration. Two new jobs were added, Samurai and Red Mage , with the existing jobs significantly rebalanced to reduce ability bloat.
New beast tribes were introduced in the Kojin and Ananta , as well as their primals Susano and Lakshmi. A new raid series series surrounding Omega was added, as was a Return to Ivalice alliance raid series. The third expansion pack was announced on November 16, It was released on July 2, , with early access for pre-orders opening on June The story sees players travel to the First , set in the crumbling region of Norvrandt , where the world has been overrun with Light, featuring deadly new enemies called Sin Eaters.
Two new main hub areas were featured on the First: the haven city known as the Crystarium , and the secluded home of the wealthy and elite, Eulmore. Two new jobs were introduced, Gunbreaker and Dancer. Large changes were also made to the battle system, such as the removal of the TP resource and specific damage types such as piercing or blunt , as well as overall job rebalance.
The level cap was raised to 80, and new abilities were added to each existing job. Two new playable races were also added: the much requested Viera , locked only to female characters, as well as the male-only beastial Hrothgar. The fourth expansion pack was announced on February 5, It will release on November 23, Players who pre-ordered A Realm Reborn got "early access" on August The Steam version was released on February 17, Both Standard and Digital Collector's Editions are available.
The PlayStation 4 version was released on April Players of the PS3 version were able to upgrade to the PS4 version for free. It was refreshed to include Stormblood on June 20, , and again with Shadowbringers on July 2, The Korean version is published by Actoz Soft with full Korean translations.
Early previews and reception of A Realm Reborn were more positive than reception of Version 1. Among the fan community, A Realm Reborn received some criticism for the difficulties connecting to the game during "prime time" hours in the game's first week or so of service.
This was due to unprecedented interest and sales which exceeded Square Enix's projections and led to every server being at capacity before even the end of early access; even the beta was breaking concurrency records, [7] and the game's release saw concurrency go even higher with still greater sales, necessitating significant expansion of the data centers for both major regions.
A Realm Reborn is a triumph for Naoki Yoshida and his team. The game went on to sell a million and a half copies in its first month of renewed operation, and in its first month where a paid subscription was required, immediately surpassed the concurrent subscriber record of Final Fantasy XI , with over , subscribers. Final Fantasy XIV is rife with callbacks to the rest of the series and other games, movies, music, and popular culture.
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Main article: Grand Company. Main article: Guildleves. You can help the Final Fantasy Wiki by uploading images. Excelsior promotional poster by Kazuya Takahashi. Before you export the audio, highlight the track with a double click, and use Normalise defualt settings in the effects menu.
Xibi: Thank you so much for endless sky single :smooch: P. Including the missing cues. I wanted to ask if you know where I can find the complete score to Lady In The Water, because I've seen some links across the net but all of them are broken. Might try that later. NET - Home Facebook. The spectograms are identical. Do not ask volunteers to reupload unless they specifically state they're willing to do so. Two-Mix Lossless. Exposed material here is used only for promotional purposes.
Added in 17 minutes 43 seconds: I found the link, I don't remember if it's lossless or not. In order to get back to track, I volunteered to create a new thread with an In light of FFShrine's constant state of limbo, I wanted to share some sites that I think are reasonable alternatives to FFShrine.
My soundcard M-Audio Audiophile though old, can record streaming audio whilst still in the digital realm so these are near-perfect copies. There's a site called ffshrine that has a lossless game audio board. All files are lossless format. Last Updated: August 20th, List is being updated once every two weeks. This track was a massive task inside of another massive project. Freight Rate Central is a specialist logistics company and our role is to link up freight trucking companies with customers across the USA and beyond, joining up journeys and keeping your products on the move, 24 hours a day and seven days a week.
Get a constantly updating feed of breaking news, fun stories, pics, memes, and videos just for you. Each theme was filled with such personality that the situation or area that the music would be playing would make the game provide a better feel of each of the dungeons, overworldLossless download on RapidTrend. Re-issue of the soundtrack for the movie "Raiders Of The Lost Ark" directed by Steven Spielberg with previously unreleased tracks 2, 5, 6, 10, 12, 15, 16, 18 and additional extensions 3, 8, Relikk wrote:Aye, I know, but I'm trying to source a lossless version.
A lot of people at the forum I frequent have requested it, so we would greatly appreciate it. Tool - Sweat Figured I might as well share them since ffshrine died, which is where I originally got these from.
Please support IVG when you shop at Amazon. Blog Archive 7 Music that Connects. It's cheaper to buy the physical THE doujin shooter of the year. They were both really good but used this "meh" pon extractor and the audio quality wasn't perfect.
Now you may ask yourself. Analyze ffshrine. I'm just waiting on him to finish editing. Silver Creek High School Released in a standard jewel case with a white tray in a card slipcase. We started many years ago with our Gaming Music Section and have built up a vast collection of soundtracks for our visitors to download. The only songs missing are the synthesized trackswhich, bizzarely, the game uses. HTTP download also available at fast speeds.
This track has gone unreleased for 6 years. He has made a start on it, but he's super busy with other IRL stuff at the moment so I can't say when exactly it will be available.
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